Bobby Null, designer and beast master, talks a bit about how monsters are made for Project Eternity in this week's update. He also introduces a new critter too... the Cean Gúla!
News
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Project Eternity Update #53: The Man Who Makes MonstersMay 14, 2013
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Project Eternity Update #52: Monk!May 7, 2013
Tim Cain, senior programmer and designer, is back after a long update hiatus in this week's Project Eternity update! He's been busy implementing the monk class, and goes into some details about what to expect. Also some new concept art!
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Project Eternity Update #51: Prototype 2 UpdateApril 23, 2013
Adam Brennecke, PE's EP and Lead Programmer gives an update on the progress of the Prototype 2, including some new concepts and our first creature, the Skuldr, as he appears in game! Quick, check it out!
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Chris Avellone speaking at IndievelopmentApril 18, 2013
Interested in game development? Will you be out in Amsterdam next Thursday, April 25th? So will Chris Avellone, Obsidian's creative director and all around swell guy. He's a guest speaker at Indievelopment, a conference on Indie Game Development, taking place during the Festival of Games.
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Project Eternity Update #50: So... Project Eternity!April 16, 2013
In this week's update, Josh consolidates a lot of the information we've released about Project Eternity over the past six months (as well as some WIP shots of the aumaua race!), and Chris Avellone continues his Let's Play Arcanum series!
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