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Grieving Mother
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Marketing Project Manager E-mail
Obsidian Entertainment is looking for a detail-oriented, process-driven, and highly organized project manager to oversee and administrate marketing efforts across our gaming brands.
 
UI Artist E-mail

Obsidian Entertainment is looking for a UI Artist to collaborate in the design and creation of the user interface for our next great multi-platform RPG. 

 

Senior UI Artist E-mail

Obsidian Entertainment is looking for a Senior UI Artist to collaborate in the design and creation of the user interface for our next great multi-platform RPG. 

 

 

News

  • Pillars of Eternity II: Deadfire
    Pillars of Eternity II: Deadfire Update 40 is Now Live!
    Yesterday at 10:01 am

    The latest update for Pillars of Eternity II: Deadfire is now live. In this update we learn more about the multiclassing system from Game Director, Josh Sawyer.

  • Fallout: New Vegas
    The Making of Fallout: New Vegas!
    September 15, 2017

    USGamer recently sat down with Obsidian Design Director, Josh Sawyer, and CEO, Feargus Urquhart, to talk about what it took to make Fallout: New Vegas.

  • Obsidian
    Take A Look Into Some of Our Past Pitches!
    September 12, 2017

    During their visit a few weeks ago, Eurogamer was able to get some information on some of the various game pitches we have done in the past. Check it out!

  • Obsidian
    Learn More About Stormlands, the Project That Almost Was
    September 11, 2017

    Eurogamer recently had a chance to talk to us about Stormlands, the project that many know about, but most have never seen anything from... until now!

  • Tyranny
    The Bastard's Wound DLC for Tyranny is Now Live!
    September 9, 2017

    The Bastard's Wound DLC for Tyranny is aviable now! Experience a new chapter in the world where evil won. You can get Bastard's Wound on Steam, GOG, or over on the Paradox Store.

  • Alpha Protocol
    A Look Into the Making of Alpha Protocol.
    September 8, 2017

    The crew over at Eurogamer got a chance to sit down with some members of the Alpha Protocol team and take find out what went into bringing the spy RPG to life.

  • Obsidian
    Dive Into the Career of Obsidian Design Director, Josh Sawyer
    September 6, 2017

    USGamer got a chance to sit down with Obsidan's Design Director, Josh Sawyer, and learn about his nearly 20 year history in the games industry.

  • Tyranny
    How Obsidian Wrote a World Where Evil Won in Tyranny
    September 1, 2017

    Tyranny Lead Narrative Designer, Matt MacLean, sat down with Rock, Paper, Shotgun to discuss how we went about writing believable evil for the game.