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Junior Lighting Artist E-mail

Obsidian Entertainment is seeking a skilled, self-motivated Junior Lighting Artist to create visually compelling and imaginative artwork for our next world-class RPG.

 
Concept Artist Intern E-mail

Obsidian Entertainment is looking for a self-motivated Artist Intern to concept props, environments, characters, and other gameplay elements for our award-winning RPGs.

 

Senior Environment Artist E-mail

Obsidian Entertainment is looking for a talented, self-motivated Senior Environment Artist to collaborate with a growing team of developers.

 

Senior / Lead Producer E-mail

Obsidian Entertainment is looking for a dynamic Senior/Lead Producer with a passion for all facets of game development to join the team making our next world-class RPG.

 

Producer E-mail

Obsidian Entertainment is currently looking for an experienced Producer to join the development team making our next great multi-platform RPG.

 

Graphics Programmer E-mail

Obsidian Entertainment is currently looking for a talented Graphics Programmer to join our growing team of RPG developers.

 

Quality Assurance Tester E-mail

Obsidian Entertainment is looking for a full-time game tester to join the development team making our next great multi-platform RPG.

 

Junior Lighting Artist

Obsidian Entertainment is seeking a skilled, self-motivated Junior Lighting Artist to create visually compelling and imaginative artwork for our next world-class RPG.

Qualified candidates will possess a solid understanding of current AAA-quality art, cinematography, and lighting design techniques, and art pipelines as well as knowing how to work within current console hardware limitations.

If you live to create captivating lighting aesthetics and possess a decidedly developed eye for color and composition, let's talk!

Responsibilities

  • Create lighting environments for exteriors, interiors, and cutscenes
  • Build prefab static and dynamic lights to be placed within the game environment
  • Help work on the sky-system including the setup of textures and skydomes to work with a dynamic time-of-day system
  • Tune materials to fit within PBR guidelines
  • Setup and adjust post-process systems including color grading, exposure, tone-mapping, and bloom
  • Work with camera-based optics including lens flares and depth of field
  • Coordinate with tools and technology teams to develop solutions for creating the best characters possible
  • Collaborate closely with the project Art Director to set and hit visual targets of the project

Requirements

  • Solid grasp of color theory and lighting techniques for quality presentation and the best player experience
  • Approximately 0-3 years in the game industry
  • Understanding of the current lighting tools and techniques used in Unreal Engine 4
  • Ability to be resourceful and come up with creative solutions get the best result on a multiple target platforms
  • Ability to be receptive to art direction and critiques from project art leads
  • Excellent communication skills and the ability to effectively coordinate with producers, programmers, designers, as well as artists

Pluses

  • Knowledge of photogrammetry techniques
  • Knowledge of shader technology within Unreal including the setup of materials and material functions
  • Understanding of advanced shaders such as skin and hair
  • Knowledge and understanding of VFX systems within Unreal
  • A solid understanding of cinematography

Portfolio Requirements

  • A web portfolio that demonstrates a range of lighting examples
  • Samples from previous industry work

Portfolio Pluses

  • Real-time shader examples
  • Advanced material and rendering samples

All resumes must be accompanied with a website portfolio.
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