New Job Listings

View All Open Positions

 
User Interface Programmer E-mail

Obsidian is looking for experienced User Interface Programmers to work with our team of artists and designers to deliver the artistic vision for the user interface of our next world class RPG using the Unreal Engine.

 
Facilities Assistant E-mail

Obsidian Entertainment is looking for a part-time facilities assistant!

 

Production Intern E-mail

Obsidian Entertainment is looking for an ambitious Production Intern who values learning to join our growing team of RPG developers.

 

Quality Assurance Analyst E-mail

Obsidian Entertainment is looking for a full-time Quality Assurance Analyst to join the development team making our next great multi-platform RPG.

 

AI Programmer E-mail

Obsidian is looking for experienced AI Programmers familiar with developing games using the Unreal Engine.

 

Junior Character Artist E-mail

Obsidian Entertainment is looking for a talented and self-motivated Junior Character Artist to join our growing team of RPG developers.

 

Junior Area Designer E-mail

Obsidian is looking for a Junior Area Designer with a talent for creating engaging content for role playing games.

 

Junior Animator E-mail

Obsidian is looking for talented, self-motivated Junior Animator to join us in creating content for a high-profile role-playing game.

 

 

News

  • The Outer Worlds
    A Discussion About the Development History of The Outer Worlds
    February 25, 2019

    For a look into how The Outer Worlds came to be, join Co-Game Directors, Tim Cain and Leonard Boyarsky, as they talk to Game Informer about the genesis of the project.

  • The Outer Worlds
    Setting the Tone for The Outer Worlds
    February 22, 2019

    Co-Game Directors, Tim Cain and Leonard Boyarsky, to discuss how they were able to hone in on the dark comedy that shapes the humor in The Outer Worlds.

  • The Outer Worlds
    A Look Into the Art Behind The Outer Worlds
    February 20, 2019

    Game Informer sits with Co-Game Director, Leonard Boyarsky, and Art Lead, Daniel Alpert, to talk about the art that has been made for The Outer Worlds.

  • The Outer Worlds
    Diving Into the Lore Behind the Setting of The Outer Worlds
    February 19, 2019

    Looking to learn more about the lore and the setting behind The Outer Worlds? Game Informer had a chance to talk to Co-Game Director's, Tim Cain and Leonard Boyarsky, and find out!

  • The Outer Worlds
    The Outer Worlds Wants You To Play How You Want to Play
    February 15, 2019

    Game Informer talks to The Outer Worlds Co-Game Directors, Tim Cain and Leonard Boyarsky, to discuss their approach to player choice in the game.

  • The Outer Worlds
    A Deep Dive Into One of the Science Weapons in The Outer Worlds
    February 13, 2019

    In this latest article from Game Informer, they do a deep dive on one of the Science Weapons you'll discover while exploring Halcyon: the Shrink Ray!

  • The Outer Worlds
    Combat Details for The Outer Worlds
    February 11, 2019

    During their cover story trip, the crew at Game Informer had a chance to talk to Co-Game Director, Tim Cain, and Lead Designer, Charles Staples, and get details on how combat works in The Outer Worlds!