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Lead Technical Artist

Obsidian Entertainment is looking for an experienced, proficient, communicative, and collaborative Lead Technical Artist to assist our growing team of RPG developers with world building, tools, pipeline, and performance on an unannounced project. 

This position requires a solid understanding of the current concerns, performance monitoring tools, and pipelines for open world development in Unreal 4 on PCs and consoles.  The Lead Technical Artist will lead and manage other Technical Artists and collaborate with the Art Director, Technical Director, Game Director, and production artists.

Responsibilities

  • Lead, mentor, and manage other technical artists
  • Provide transparency and build relationships with stakeholders across disciplines and teams
  • Negotiate technical art priorities to meet project needs
  • Proactively seek out inefficiencies and problems in art and world building pipelines and identify and drive solutions
  • Support programmers and designers in researching and developing new game features
  • Validate art content against technical and performance guidelines prior to in-game integration
  • Establish processes and best practices to ensure assets are set up, exported, and integrated into the game properly
  • Establish systems and processes that enable many developers to collaborate efficiently on large content (e.g., world areas)
  • Optimization ownership: hardware instancing, LOD creation and manipulation, distance culling, HLOD creation, etc.

Requirements

  • A good understanding of modern game development with a keen artistic eye
  • Functional knowledge of efficient and performant open world creation
  • 4+ years of open world development in the game industry with 2 shipped titles as a Technical or Senior Technical Artist
  • Excellent communication skills with the ability to effectively balance the needs of game design, art, and programming

Pluses

  • Experience developing with Unreal Engine 4
  • Experience using 3ds Max, Maya, or Houdini
  • Experience with other game engines, like Frostbite, Unity, etc.
  • Be able to work comfortably with common scripting languages (MAXScript, MEL script, Python, etc.)

Portfolio Requirements

  • A web portfolio that demonstrates visual quality with performance in game environments
  • Samples, demonstrations, or documentation of tools pipelines developed to overcome past challenges

Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.

Please no phone calls or drop-ins. We only accept e-mailed applications.

Apply Now

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