<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <atom:link href="https://www.obsidian.net/rss" rel="self" type="application/rss+xml" />
        <title><![CDATA[Obsidian]]></title>
        <link><![CDATA[https://www.obsidian.net/rss]]></link>
        <description><![CDATA[Recent news for Obsidian]]></description>
        <language>en</language>
        <pubDate>Mon, 06 Jul 2026 10:00:00 -0700</pubDate>

                    <item>
                <title><![CDATA[Pillars of Eternity Patch 3.9.5.0]]></title>
                <link>https://www.obsidian.net/news/obsidian/poe-3950</link>
                <description><![CDATA[<p>Greetings Watchers,</p>
<p>Today we are releasing patch 3.9.5.0 for Pillars of Eternity on Steam, GOG, EGS and Xbox PC.<br></p>
<h3>Patch Notes:</h3>
<h5><strong>Combat and Mechanics - Global</strong> </h5>
<ul><li>Attack Speed and Reload Speed bonus provided by the One-Eyed Molina's Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons. </li></ul>
<h5><strong>Combat and Mechanics – Turn-Based Mode Specific</strong> </h5>
<ul><li>Increased the minimum initiative of Adragan actions in TBM. </li><li>Seal type spells no longer disappear immediately when placed in or outside of combat. </li><li>Trail of fire dropped by <em>Fire Stag</em> now appears and works correctly in the Turn-Based Mode. </li><li>Cipher's <em>Tactical Meld</em> ability now correctly provides bonus Accuracy when attacking the same enemy as the target. </li><li><em>Ancient Memory</em> no longer triggers multiple times in one turn on characters with low Intellect. </li><li><em>Spellstamina: Fear Aura </em>enchantment of the <em>Dragon's Maw Shield </em>no longer causes the <em>Fear Aura </em>effect to trigger multiple times in one turn. </li><li>Encounter by the <em>Sacrificial Pit</em> in the <em>Endless Paths of Od Nua Level 2</em> can now be progressed properly. </li><li>Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode. </li><li>Xaurips during the encounter with the <em>Adra Dragon</em>, now aggro properly towards the Player's party. </li></ul>
<h5><strong>Visual and Audio</strong> </h5>
<ul><li>AoE preview of the <em>Twin Stones</em> Druid spell now appears properly in the Turn-Based Mode. </li></ul>
<h5><strong>User Interface and Interaction</strong> </h5>
<ul><li>Resolved an issue leading to excessive engagement message spam in the combat log in Turn-Based Mode. </li><li>Threatening Presence no longer spams the combat log in Turn-Based Mode. </li><li>Various “Active effects” have had their displayed values corrected in Turn-Based Mode. </li><li>Several issues related to interacting with beetle-type enemies and their corpses no longer occur. </li><li>Description of <em>Veteran's Recovery</em> now mentions the correct amount of Endurance gained per turn. </li><li>It is now possible to disable the Turn-Based Mode combat start banner by using the ungated console command “ToggleTacticalModeBanner”. </li><li>Interactive area of <em>End Turn</em> button in Turn-Based Mode now properly matches the button itself. </li><li>Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled. </li><li>Warning now appears when trying to switch between combat modes during an encounter. </li><li>Ongoing movement commands are now stopped after ending the turn in Turn-Based Mode. </li><li><em>No Movement </em>warning is now displayed when targeting the out of reach enemy/area with an attack or ability when out of movement in Turn-Based Mode. </li></ul>
<p>If you come across any issues, please contact us at <a rel="external nofollow noopener" href="https://support.obsidian.net/" target="_blank">support.obsidian.net</a> </p>
<p>Thank you for your continued feedback and support! </p>]]></description>
                <author><![CDATA[]]></author>
                <guid>https://www.obsidian.net/news/obsidian/poe-3950</guid>
                <pubDate>Mon, 06 Jul 2026 10:00:00 -0700</pubDate>
                            </item>
                    <item>
                <title><![CDATA[The Outer Worlds 2 Patch 1.2.0.0]]></title>
                <link>https://www.obsidian.net/news/the-outer-worlds-2-patch-1-2-0-0</link>
                <description><![CDATA[<p>Greetings Commander!</p>
<p>The Earth Directorate is happy to announce the release of Patch 1.2.0.0 to all citizens of Arcadia. This update addresses numerous bug fixes that you brought to our attention and much more! As always, we want to thank you all for your support and reporting these issues to us. Please don’t hesitate to contact us if you run into any issues, please reach out to us at via our <a rel="external nofollow noopener" href="https://outerworlds2.obsidian.net/issue-tracker/#contact" target="_blank">Issue Tracker</a> and our team will work with you to investigate it. </p>
<p></p>
<h2><strong><u>1.2.0.0 Patch Notes</u></strong></h2>
<h2><strong>New Features:</strong></h2>
<h3><strong>Dangerous Enemies FROM BEYOND!</strong></h3>
<p>A mysterious new type of Rift has reportedly appeared, containing dangerous beasts said to be aggressive, powerful, and immune to many types of attacks. They can be found in Paradise Island, Golden Ridge, Cloister, and Praetor. Visit the newly-built Terminals at the landing pad in each of the four listed regions for more info.</p>
<h3><strong>Customizable Gameplay Options</strong></h3>
<p>A fifth Difficulty Option is now available, “Custom.” Use these gameplay options to customize your game experience in new and unusual ways. Activate “Companion Permadeath” and try to save them before they perish forever! Try a “zero bits” run where buying and selling are impossible! Force yourself to a “Single Loadout” where you’re limited by what you can wear and hold! Or try to be the “Hero of Earth,” where death means your game is permanently over!</p>
<h3><strong>Photo Mode</strong></h3>
<p>You can now clear the HUD and take photographs of the incredible art in <em>The Outer Worlds 2</em> via the new Photo Mode option, available from the pause menu. Combine it with the “Wait” menu option to find the perfect time of day to illuminate your Commander, your Companions, or the Arcadian landscape.</p>
<h3><strong>Appearance Editor</strong></h3>
<p>A new mirror in the Captain’s Quarters on the Incognito now allows you to update the appearance of your Commander whenever you like. Change your physical appearance including hairstyle, tattoos, piercings and prosthetics, while retaining your character’s actions and choices.</p>
<h3><strong>M.O.P.</strong></h3>
<p>The Mode of Outward Presentation allows you to change the look of your character’s currently equipped Armor or Helmet to match any Armor or Helmet in your inventory, without giving up its gameplay benefits. Got a particular look you love? Make it your M.O.P. and stroll around Arcadia with confidence.</p>
<h3><strong>Companion Outfits</strong></h3>
<p>Want to change your upgraded Companion’s outfit back to a previous look? Sliders have been added on the Companion information screen that will allow you to change the visuals for your Companions' Armor and Helmet while still retaining their current upgrades.</p>
<h3><strong>BUT WAIT, THERE’S MORE!</strong></h3>
<p>You’ve already read all about the Rift creature bounties, appearance editor, photo mode, customizable gameplay options, and more in our recent 1.2 update, but there are a few narrative-focused additions and improvements that were included with that patch.<br><br></p>
<h3><strong>New & Improved Companion Conversations</strong></h3>
<p>Besides fixing issues where companion banters weren’t playing nearly often enough while the player was exploring or on the ship, we decided to write and record a few dozen more of them.<br><br>That’s right! If you pair your favorite companion characters, you’ll hear them continue to get to know each other better and their relationships.<br><br></p>
<h3><strong>Improved Audio Mix</strong></h3>
<p>Somewhere along the way, a nasty bug crept in where radio and loudspeakers would remain too loud in the background during conversations. We’re happy to report that this has been fixed and not only are all conversations improved, the ACS Undisputed Claim is not “just obnoxious enough” again.</p>
<p></p>
<p><strong>Community Reported Issues:</strong></p>
<ul><li>The game now displays an error message when available disk space at the drive root is low to prevent save failures.</li><li>Players can now turn in “The Case of the Mystery Rations” to Huguenard even if they completed “Fusing Fractured Forces” and did not speak to Huguenard first.</li><li>Fixed formula for calculating bribery costs in non-crime conversations. Costs should now be higher.</li><li>The double jump boots and quest schematics are now automatically granted to the player if they leave Spire Grove without looting Jackson Plum's corpse.</li><li>Inspecting the refugee's corpse during the "Arbitrary Measure" mission now correctly displays localized text in all languages.</li><li>Companion banters should now continue to trigger properly after saving/loading in a variety of circumstances.</li><li>Level Up Reminders will now remain hidden if disabled through settings, including after Fast Travel or Load.</li><li>The Dependent Flaw's bonus damage from Companions now correctly persists after loading a saved game.</li><li>Cursor is properly and fully&nbsp;disabled when&nbsp;swapping&nbsp;between MKB and Gamepad input devices.</li><li>Added Controller Pitch Multiplier which allows Controller Look Pitch (Y-axis, up/down) to scale relative to Look Turn (X-axis, left/right) for Controller Thumbstick(s).</li><li>The Vendor Screen will now display if a purchasable Recipe is known and will display the current count of stackable Items (grenades, consumables, resources, etc.) already in the Player's Inventory.</li><li>Updated a specific instance of Simplified Chinese localization to use gender-neutral pronouns instead of masculine pronouns.</li><details><summary>Click to reveal spoilers</summary><li>"The Last Voyage of the ACS Free Market" quest can now be completed even if multiple pieces of evidence are collected before the quest has started.</li><li>The game no longer freezes if the switch to kill Auntie is pulled while the player is still in combat (For example, via Niles' combat ability).</li></details></ul>
<p><strong>Major Issues and Crashes:</strong></p>
<ul><li>Activating Companion abilities shortly before triggering a forced conversation now allows the triggered conversation to occur.</li><li>Resolved a crash that occurred in the Rift Lab after extended periods of play due to an audio resource leak.</li><li>Addressed a crash on PS5 and PS5 Pro by improving memory management, especially when exiting the Companion Upgrade screen or Workbench.</li><details><summary>Click to reveal spoilers</summary><li>Door closes more reliably behind Willard when he hides in the back room when ambushing the Player during the quest "Full Measures".</li></details></ul>
<p><strong>Content & Quests:</strong></p>
<ul><li>Fixed a crash that could sometimes occur when talking to Factor Metadier after leaving the Zyranium Manufactory.</li><li>Updated scripting for the “Half-Truths in Advertising” quest to handle a number of edge cases, including the quest telling you to return to Willard but Willard not properly closing out the quest if Crawford was killed at the AC camp after giving the party the briefing</li><li>Resolved issue where VPs in ACHQ would disappear after capturing Spireton.</li><li>Ambient NPCs around Westport area will now bark more frequently</li><li>Mental Refreshment lecture sequence will continue to play properly even if interrupted by save/load.</li><details><summary>Click to reveal spoilers</summary><li>Updated the beacons for part of the “Full Measures” quest to initially point to the Best Choice elevator for players who have never visited the Best Choice for better clarity</li><li>Updated scripting in Westport to properly track how the player sabotaged the water purifier so various reactivity in the area can play as expected</li></details></ul>
<p><strong>Combat & Systems:</strong></p>
<ul><li>The "Cave Cleanup" quest now correctly updates after all Raptidons in the cave have been defeated.</li><li>Hold input audio will no longer infinitely loop when breakdown all junk action is complete</li><li>The Escape Suit now reliably dispenses a smoke bomb and grants camouflage when your health drops below 30%.</li><li>Skipping an audio log with the controller now properly stops the hold sound effect when the skip is complete.</li><li>The game now correctly handles and validates calendar time when loading older save files to prevent potential errors.</li><li>The Serial Killer perk description has been updated to more clearly explain when hearts are guaranteed to drop</li><li>Added Breakdown lists for Zyranium Armor and Gary Armor</li><li>Screen shake and sound effects from rifts no longer play while the rift is in stasis.</li><li>DLSS can now be updated directly from Nvidia, allowing users to receive the latest improvements without waiting for a game update.</li><li>Bribe options in certain conversations now always appear and display the correct amount, even if you don't have enough money.</li><li>Creatures, like the Gorvid or Raptidon, now use correct getup animations</li><li>Improved trigger volumes in Fairfield and other regions so that they fire more reliably</li><li>Waylaid Grenades achievement is more consistently progressable when shooting player thrown grenades.</li><li>Players will maintain ability to interact with objects even if the inhaler is used during Sneak Attack</li><li>Niles' Spotter Perk now reliably lowers NPC detection rates</li><li>The food icon in the HUD will be greyed out when the player is at full health.</li><li>Throwables now cost energy during TTD</li><li>Companions will now crouch while in elevators when the player is crouched or in stealth.</li><li>Some overpowered weapons (Bullet Blender, Rattler, Chainspark Cannon, Biggest Fan) have had their effectiveness reduced, to be more in line with other Unique weapons.</li><li>Cleo’s The Hunt has been made much more effective, to be more in line with other Unique weapons.</li></ul>
<p><strong>Animation:</strong></p>
<ul><li>Conversations triggered by proximity now reliably position the camera, preventing overly zoomed-in views of characters.</li></ul>
<p><strong>UI/UX:</strong></p>
<ul><li>Idle Camera Unavailable text will now wrap to present properly in other languages</li><li>Resolved rare instance where RPG Interactables did not properly give correct XP when the skill check had multiple requirements</li><li>Reverting graphics settings in the main menu now correctly restores previous values instead of applying changes.</li><li>Pending graphics settings, like Resolution changes, are now correctly preserved when switching and reverting Window Modes in the settings menu.</li><li>The blur effect that appeared in the crafting menu after successfully crafting an item has been removed.</li><li>Setting Descriptions no longer clear on Unhover, allowing manipulation of the Scroll Box for longer descriptions. Hovering the Subcategory headers still clears the Hover state.</li><li>Caps Lock is no longer usable as a Key binding (excluding the default for Auto Sprint)</li><li>Default All hold audio/fill will properly deactivate while addressing Key binding modals</li><li>Settings that must be Applied before updating/saving now indicate their pending state, and the Apply input hotkey is highlighted.</li><li>Settings with Sliders now respect their overall Step increment when leaving their Minimum/Maximum values</li><li>Removing unnecessary formatting from failed Conversation Response Nodes</li><li>(Handheld Only) - Disable pixel snapping to keep the Credits from shaking</li><li>Reworked how pending Graphic Settings (Window Mode and Resolution) are applied in-menu and when attempting to leave without applying. In-menu Apply no longer prompts the player to Keep/Revert the changes, and the exit prompts offer 3 options: Apply/Keep and Revert (which still exit Settings after applying the selected behavior), and Cancel (returning to the Settings menu with the unconfirmed Settings still pending). Additionally, VSync and other graphics settings apply immediately on any change and no longer Revert if the player rejects Window Mode or Resolution changes later.</li><li>Inez will show a max of 2 Ability Charges as soon as she acquires the relevant Perk</li><li>The Player will only be referred to as Commander by default in Character Creation if a valid name isn't committed</li><li>Radio Station entries in the Wireless screen now show a Stop button while Selected/Active to indicate a click will deselect/disable the associated Station</li><li>When splitting a stack for Buying/Selling in the Vendor Menu, the Player's current Total Bits will also be displayed</li></ul>
<p><strong>Miscellaneous:</strong></p>
<ul><li>The version text in the Russian localization no longer displays an erroneous comma.</li><li>The game version in the top right corner now displays correctly without an unnecessary comma when the language is set to Polish.</li><li>Updated correct French translation text to some armor items in player inventory screen.</li><li>The Praetor Lightning Tower terminal now displays the correct exit option instead of placeholder text after recalibration is complete.</li></ul>
<p><br></p>
<h3><br></h3>]]></description>
                <author><![CDATA[]]></author>
                <guid>https://www.obsidian.net/news/the-outer-worlds-2-patch-1-2-0-0</guid>
                <pubDate>Wed, 24 Jun 2026 11:00:00 -0700</pubDate>
                            </item>
                    <item>
                <title><![CDATA[Pillars of Eternity Patch 3.9.4.0 is now Live]]></title>
                <link>https://www.obsidian.net/news/obsidian/poe-1394</link>
                <description><![CDATA[<p>Greetings Watchers,</p>
<p>Thank you so much for participating in our Public Beta.&nbsp;Today we are releasing Patch 3.9.4.0 on Steam, GOG, and Xbox PC. Please check out the latest fixes below:</p>
<p>If you come across any issues, please contact us at <a target="_blank" rel="external nofollow" href="https://support.obsidian.net/">s<u>upport.obsidian.net</u></a></p>
<h2>Patch Notes 3.9.4.0</h2>
<h3><strong>Combat and Mechanics – Turn-Based Mode Specific</strong></h3>
<ul><li>Prone status in TBM will now include an additional 3 initiative delay on the victim.</li><li>On cast tick for several TBM pulsing AOEs should now apply properly.</li><li>Spiritshift no longer lasts indefinitely on enemies in TBM.</li><li>Traps with ticking behavior should now work properly in TBM.</li><li>Wall of thorns should no longer behave in real time in TBM.</li><li>Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.</li><li>Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.</li><li>Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.</li><li>Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.</li></ul>
<h3><strong>Visual and Audio</strong></h3>
<ul><li>SFX for Wall of Thorns should now play at the proper time in TBM.</li><li>Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.</li></ul>
<h3><strong>User Interface and Interaction</strong></h3>
<ul><li>Combat in TBM will no longer pause when tutorials appear.</li><li>User cursor will no longer show the movement indicator when quitting out to the main menu.</li><li>Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.</li><li>Ability tooltips will now display “Action used” in TBM when the user has no action point.</li><li>Free action abilities will now indicate when the free action has already been used for the turn.</li><li>Tooltip for toggle TBM button on the HUD now indicates its bound key.</li><li>Current turn indicator will no longer display on the master when it is their pet’s turn.</li><li>Arrow for collapsing center HUD element no longer clips with character portraits.</li></ul>]]></description>
                <author><![CDATA[]]></author>
                <guid>https://www.obsidian.net/news/obsidian/poe-1394</guid>
                <pubDate>Wed, 20 May 2026 10:00:00 -0700</pubDate>
                            </item>
                    <item>
                <title><![CDATA[Public Beta Patch 1.3.9.4 is Live for Pillars of Eternity]]></title>
                <link>https://www.obsidian.net/news/obsidian/pbp-1-3-9-4</link>
                <description><![CDATA[<p>Greetings Watchers,</p>
<p>Today we are releasing Patch 1.3.9.4 in the Public Beta on Steam, GOG, and Xbox PC. To check out the latest changes and bug fixes, please make sure you are on the Public Beta Branch.</p>
<p><strong>To opt in to this current update, use the Public Beta branch.</strong></p>
<p><strong>STEAM:</strong></p>
<ol><li>In your Steam Library Right click on Pillars of Eternity, and select "Properties"</li><li>Select the "Game Versions & Beta" Tab, and click the "public_beta" branch.</li></ol>
<p>Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download.</p>
<p><strong>GOG:</strong></p>
<ol><li>Open GOG Galaxy and Locate Pillars of Eternity in your Owned games library. </li><li>Click on the Options button next to "Play"</li><li>Hover over "Manage installation" and select "Configure"</li><li>On Beta Channels, change "Disabled" to "Public Beta' and click OK.</li></ol>
<p><strong>Xbox Insider HUB PC:</strong></p>
<p>To install the app on a Windows device:</p>
<ol><li>Press the <strong>Start</strong> button , enter “store” in the search bar, and then select <strong>Microsoft Store</strong>.</li><li>Select <strong>Search</strong>, enter "insider" in the box, and then select <strong>Xbox Insider Hub</strong>.</li><li>Select <strong>Get</strong> or <strong>Install</strong>. You can reinstall this app any time from the Store if you change Windows devices or use more than one.</li><li>Open the <strong>Xbox Insider Hub</strong>, and then select <strong>Previews</strong>.</li><li>Choose Pillars of Eternity, and then select <strong>Join</strong>.</li><li>Read the Terms and Conditions of participating in the preview, and then select <strong>Accept</strong>.</li></ol>
<p>If you come across any issues, please contact us at <a target="_blank" rel="external nofollow" href="https://support.obsidian.net">s<u>upport.obsidian.net</u></a></p>
<h2>Beta Patch Notes 1.3.9.4</h2>
<h3><strong>Combat and Mechanics – Turn-Based Mode Specific</strong></h3>
<ul><li>Prone status in TBM will now include an additional 3 initiative delay on the victim.</li><li>On cast tick for several TBM pulsing AOEs should now apply properly.</li><li>Spiritshift no longer lasts indefinitely on enemies in TBM.</li><li>Traps with ticking behavior should now work properly in TBM.</li><li>Wall of thorns should no longer behave in real time in TBM.</li><li>Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.</li><li>Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.</li><li>Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.</li><li>Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.</li></ul>
<h3><strong>Visual and Audio</strong></h3>
<ul><li>SFX for Wall of Thorns should now play at the proper time in TBM.</li><li>Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.</li></ul>
<h3><strong>User Interface and Interaction</strong></h3>
<ul><li>Combat in TBM will no longer pause when tutorials appear.</li><li>User cursor will no longer show the movement indicator when quitting out to the main menu.</li><li>Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.</li><li>Ability tooltips will now display “Action used” in TBM when the user has no action point.</li><li>Free action abilities will now indicate when the free action has already been used for the turn.</li><li>Tooltip for toggle TBM button on the HUD now indicates its bound key.</li><li>Current turn indicator will no longer display on the master when it is their pet’s turn.</li><li>Arrow for collapsing center HUD element no longer clips with character portraits.</li></ul>]]></description>
                <author><![CDATA[]]></author>
                <guid>https://www.obsidian.net/news/obsidian/pbp-1-3-9-4</guid>
                <pubDate>Wed, 06 May 2026 10:00:00 -0700</pubDate>
                            </item>
                    <item>
                <title><![CDATA[Turn-Based Mode Has Fully Come to Pillars of Eternity]]></title>
                <link>https://www.obsidian.net/news/eternity/turn-based-mode-has-fully-come-to-pillars-of-eternity</link>
                <description><![CDATA[<p>Today we are happy to announce that the Turn-Based Mode for the original <em>Pillars of Eternity</em> is now live on <a href="https://store.steampowered.com/app/291650/Pillars_of_Eternity" target="_blank" rel="noopener noreferrer">Steam</a>, <a href="https://store.epicgames.com/en-US/p/pillars-of-eternity" target="_blank" rel="noopener noreferrer">Epic Games Store</a>, <a href="https://www.gog.com/en/game/pillars_of_eternity_definitive_edition" target="_blank" rel="noopener noreferrer">GOG</a>, and the <a href="https://www.microsoft.com/store/productId/9N1P6T7ZQ2KF" target="_blank" rel="noopener noreferrer">Xbox PC App</a>. </p>
<p>Originally brought to the <em>Pillars of Eternity</em> in <em>Deadfire</em>, this new feature lets you experience <em>Pillars</em> 1 in a whole new way with combat fully reimagined around turn-based pacing and flexibility. Unlike <em>Deadfire</em>, however, you are able to change between the traditional Real-Time with Pause or Turn-Based Mode gameplay as you see fit during your playthrough, allowing even more control to play your way. For fans of turn-based mode in <em>Pillars II</em> we hope you find this addition to the original game both familiar and improved. </p>
<p>Speaking of improvements, Turn-Based Mode is not the only new addition to come along with this update. Along with a host of fixes to the new mode itself thanks to feedback from those who played it during the beta period, as well as a few bugs getting taken care of, we have also added the ability to change the main menu art by clicking on the base game or DLC icons. </p>
<p>The full list of updates can be found on our <a href="https://forums.obsidian.net/topic/137630-patch-39388783-turn-based-mode-is-live/" target="_blank" rel="noopener noreferrer">forum</a>. We recognize that this is a very large feature and there could be more issues that were not found during the beta period. With that in mind, we will still be supporting this feature based on feedback from you all so please contact us via <a href="https://www.support.obsidian.net" target="_blank" rel="noopener noreferrer">https://www.support.obsidian.net</a>. </p>]]></description>
                <author><![CDATA[]]></author>
                <guid>https://www.obsidian.net/news/eternity/turn-based-mode-has-fully-come-to-pillars-of-eternity</guid>
                <pubDate>Mon, 06 Apr 2026 10:00:00 -0700</pubDate>
                            </item>
                    <item>
                <title><![CDATA[Patch 2.1 is here for Avowed]]></title>
                <link>https://www.obsidian.net/news/obsidian/avowed-patch-2-1</link>
                <description><![CDATA[<p>Greetings Envoys!</p>
<p>Today we are releasing Patch 2.1 for Avowed with the latest bug fixes and a community requested feature!</p>
<h3>Community Requested Feature:</h3>
<ul><li>In the previous update, we implemented 3 encounters in each region that would respawn enemy units. We’ve added a toggle in the settings menu to disable respawning enemies.<ul><li>Go to Settings &gt; Gameplay &gt; Combat &gt; Check Toggle</li></ul></li></ul>
<h3>Bug Fixes</h3>
<ul><li>Fixed an issue causing the player to get stuck leaning to the right during third person mode.</li><li>Fixed a crash when engaging in combat with a Skeleton Barbarian.</li><li>Fixed a crash when starting Photo Mode near a Xaurip Elder.</li><li>Fixed an issue where companions would not look at the Envoy during inter-region party camp conversations.</li><li>Fixed an issue where switching loadouts would remove the cooldown reduction of grimoire abilities when casting from the hot bar.</li><li>Abilities from the grimoire and hotkey bar now properly separate their cooldown depending on which way they were used.</li><li>Fixed issue where frame limits were incorrectly disabled when DLSS-FG was enabled.</li><li>Fixed issue where XeSS Frame Generation did not work properly.</li><li>Fixed the "Browse Photos" option not being functional in Photo Mode.</li><li>Fixed an issue where certain decals would fail to display until game was reloaded.</li><li>Fixed Yatzli's Obsidian Collection outfit not appearing for players who have the Premium Upgrade entitlement</li><li>Fixed an issue where certain terrain shaders would initially show up incorrectly after clearing shader cache.</li><li>Removed the “You cannot change character” line during character creation confirmation.</li><li>Capped the companion ability points to the maximum purchasable amount of 16, to prevent notifications for additional unusable points in New Game+.</li><li>Fixed issue where rebinding certain buttons would prevent user from closing tutorial pop-ups.</li><li>Fixed issue where characters would sometimes stretch during ragdoll.</li></ul>
<h3>Console Fixes</h3>
<ul><li>Fixed an issue where color filters on Photo Mode for consoles would appear grainy.</li></ul>
<p><strong>Xbox:</strong></p>
<ul><li>Improved the presentation of conversation animations in inter-region party camps for XSX Performance mode.</li></ul>
<p><strong>PlayStation:</strong></p>
<ul><li>Added background music for Avowed on PlayStation 5.</li><li>Fixed issue where controller settings reset after exiting the game on PlayStation 5.</li><li>Fixed a crash that could occur during Fast Travel on PlayStation 5.</li><li>Fixed an issue where game settings were shared between accounts on the same device on PlayStation 5.</li></ul>]]></description>
                <author><![CDATA[]]></author>
                <guid>https://www.obsidian.net/news/obsidian/avowed-patch-2-1</guid>
                <pubDate>Wed, 25 Mar 2026 10:00:00 -0700</pubDate>
                            </item>
                    <item>
                <title><![CDATA[New Patch is Live: Patch 1.1.0 for The Outer Worlds 2 is Here]]></title>
                <link>https://www.obsidian.net/news/patch-1-1-0-for-the-outer-worlds-2-is-now-here</link>
                <description><![CDATA[<p>Greetings Commander! The Earth Directorate has a very important aetherwave for everyone as they are happy to announce the release of Patch 1.1.0.0 to all citizens of Arcadia.</p>
<p>This update addresses numerous bug fixes that have been brought to our attention while adding even more quality of life! Your diligence in reporting issues to your local Earth Directorate officer has been noted and we appreciate your timeliness in these matters. </p>
<p>As mentioned previously, we've added new changes so please review the details below. Commanders can now advance the time of day, perform a new stealth takedown animation, and toggle between walking and running at will.</p>
<ul><li><strong>Time of day advancement (Wait X hours)</strong> <ul><li>You can now advance the in-game time of day from as little as 1 hour all the way up to 24 hours. This new feature is accessible from the pause menu while not in combat. </li></ul></li></ul>
<ul><li><strong>New stealth kill animations </strong><ul><li>New 1st & 3rd person stealth kill animations have been added for the following one-handed and two-handed melee weapons: Impact Hammer, Plasma Cutter, Stun Baton, Tossball Blocker, and the Sentry Blade. </li></ul></li></ul>
<ul><li><strong>Console gamepad rebinding </strong><ul><li>Rebinding gamepad buttons and triggers on both Xbox and PS5 controllers is now supported on console and PC. One note: the Pause Start button (all platforms) and L2 R2 triggers (PS5 only) are not currently able to be rebound due to platform requirements.  </li></ul></li></ul>
<ul><li><strong>Walk toggle </strong><ul><li>A keyboard toggle for in game walk has been added to the game. The default key binding is “Y”, which can be rebound to any primary or secondary key of your choice. </li></ul></li></ul>
<p>Along with these new features we have also addressed reported issues and so much more. For the full list of the issues be sure to check the full correspondence <a href="https://forums.obsidian.net/topic/137580-the-outer-worlds-2-patch-1100/">on our forum</a>.</p>
<p>As always, we're here for you. Please don’t hesitate to contact us if you run into any issues, and our team will work with you to investigate it.  </p>
<p><a href="https://outerworlds2.obsidian.net/issue-tracker#contact" target="_blank" rel="noreferrer noopener">https://outerworlds2.obsidian.net/issue-tracker#contact</a> </p>
<p>The Earth Directorate thanks you.</p>]]></description>
                <author><![CDATA[]]></author>
                <guid>https://www.obsidian.net/news/patch-1-1-0-for-the-outer-worlds-2-is-now-here</guid>
                <pubDate>Tue, 03 Mar 2026 11:30:00 -0800</pubDate>
                            </item>
                    <item>
                <title><![CDATA[Avowed Anniversary Update and PlayStation 5 Version Both Available Now]]></title>
                <link>https://www.obsidian.net/news/avowed-anniversary-update-and-playstation-5-version-both-available-now</link>
                <description><![CDATA[<p>It has been one year since the launch of <em>Avowed</em> and the team is ending its post-launch roadmap with a substantial anniversary update built with both returning and new players in mind. This release delivers long-requested community features and a broad slate of quality-of-life improvements, including a fan driven feature to bring <em>Avowed</em> even closer to its <em>Pillars of Eternity</em> franchise roots. On top of that,&nbsp;<em>Avowed</em> is now available on PlayStation 5 opening the Living Lands for even more envoys to explore.</p>
<figure class="yt-link"><a href="https://youtu.be/MtoGSz4Kv1o" target="_blank"><img src="https://i3.ytimg.com/vi/MtoGSz4Kv1o/maxresdefault.jpg" data-image="xirzod3dtwgy"></a></figure>
<p><br></p>
<p>Let’s break down all of the big new additions that are coming to the game with this update. <strong><br></strong></p>
<h3><strong>New Playable </strong><strong>Species </strong></h3>
<p>Headlining the anniversary update is a major expansion to character creation: <strong>three new playable species</strong> join the existing Humans and Elves. </p>
<ul><li><strong>Dwarves</strong> – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity. </li></ul>
<ul><li><strong>Orlans</strong> – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand out in Eora. </li></ul>
<ul><li><strong>Aumaua</strong> – Towering, powerfully built, and physically imposing. </li></ul>
<p>With all five of the Eoran kith species now available, players have more ways than ever to define who their envoy is as they decide the fate of the Living Lands. The new species are available for selection at character creation, but for those who are currently in the middle of an adventure and are looking for a change, a mirror has been added to the Party Camp that allows players to change their appearance, including species, at any time! </p>
<figure><img src="https://d1079ywfijtdjs.cloudfront.net/avowed/news/02-avowed-orlan-pc-cmbt-001.jpg" data-image="xw4wwl4tq9gl"></figure>
<p>Not only do the different species change how you look, but the team has also added in stat bonuses for all species adding another layer to character creation. </p>
<ul><li><strong>Humans</strong><ul><li><strong></strong>+1 Might</li><li>+1 Resolve</li></ul></li></ul>
<ul><li><strong>Elves</strong><ul><li><strong></strong>+1 Dexterity</li><li>+1 Perception</li></ul></li></ul>
<ul><li><strong>Aumaua</strong><ul><li><strong></strong>+2 Might</li></ul></li></ul>
<ul><li><strong>Dwarves</strong><ul><li><strong></strong>+1 Might</li><li>+1 Constitution</li></ul></li></ul>
<ul><li><strong>Orlans</strong><ul><li><strong></strong>+1 Perception</li><li>+1 Resolve</li></ul></li></ul>
<p>To team up with species specific stat boosts, we have also added a stat boost that comes along with your background choice, adding more to your build variety. </p>
<ul><li><strong>Arcane Scholar</strong> - +2 to Intellect </li></ul>
<ul><li><strong>Court Augur</strong> - +2 to Resolve </li></ul>
<ul><li><strong>Noble Scion</strong> - +2 to Perception </li></ul>
<ul><li><strong>Vanguard Scout</strong> - +2 to Dexterity </li></ul>
<ul><li><strong>War Hero</strong> - +2 to Constitution</li></ul>
<h3><strong>Return to the Living Lands Again and Again</strong> </h3>
<p><strong>New Game</strong> <strong>Plus </strong>is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build. </p>
<p>When starting a New Game Plus save, players will bring along with them: </p>
<ul><li>All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration) </li></ul>
<ul><li>All spent attribute points </li></ul>
<ul><li>All unique weapons and armors (but they are reset to level 1)</li></ul>
<ul><li>All unlocked enchantments remain </li></ul>
<ul><li>All unique gloves and boots </li></ul>
<ul><li>All necklaces, all rings, and all trinkets </li></ul>
<ul><li><del>Any <em>equipped</em> Common Weapons or Armor items are kept (but they are reset to level 1)</del><ul><li>EDIT: The above detail was incorrect, and all uncommon weapons and armor are removed at the start of New Game Plus. This is to provide players a consistent experience regardless of what items they had in their inventory when they ended the game.</li></ul></li></ul>
<p>The following are removed from the player at the start of a New Game Plus: </p>
<ul><li>All common weapons and armor that <em>aren’t</em> equipped </li></ul>
<ul><li>Companions must be picked up via story progression<ul><li>Companions keep their talent points and start at level 1</li></ul></li></ul>
<ul><li>All resources that had been collected<ul><li>Gold</li><li>Upgrade materials</li><li>Enchanting materials</li><li>Food ingredients</li></ul></li></ul>
<ul><li>All consumables that had been collected<ul><li>All potions</li><li>All food</li></ul></li></ul>
<ul><li>All quest items </li></ul>
<ul><li>All god totems/trinkets </li></ul>
<ul><li>Fast travel points/fog of war </li></ul>
<ul><li>The aforementioned godlike abilities </li></ul>
<figure><img src="https://d1079ywfijtdjs.cloudfront.net/avowed/news/03-avowed-cmbt-arquebus-001.jpg" data-image="4ejjzodswwpc"></figure>
<p>To ensure challenge scales alongside player power: </p>
<ul><li>Enemy stats are increased across the board </li></ul>
<ul><li>Enemies now have a chance to have modifiers applied to them<ul><li>Elemental Modifiers<ul><li>Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage</li><li>Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage</li><li>Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage</li><li>Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage</li><li>Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage</li></ul></li><li>Physical Modifiers<ul><li>Haste: Increased movement speed, attack speed, and lowered cooldown timings</li><li>Glass Cannon: Increased damage dealt and damage received</li><li>Colossal: Increased maximum health</li><li>Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt</li><li>Crippled: Reduced movement speed and attack speed</li><li>Sturdy: Increased stability making it harder for them to be stunned</li><li>Natural Immunity: Immune to all status accumulations</li><li>Forceful: Increased impact on attacks</li><li>Vindictive: Increased damage dealt based on the amount of health lost</li></ul></li></ul></li><li>Attribute stat cap rises from <strong>15</strong> to <strong>30</strong></li></ul>
<p><strong>An important note for those who have already completed </strong><em><strong>Avowed</strong></em>: Since New Game Plus is being added post release and the game was not initially designed with it in mind, a completion save will be necessary in order to take advantage of the mode. You will need to load a point of no return save or later and beat the game to make a proper New Game Plus save. </p>
<figure><img src="https://d1079ywfijtdjs.cloudfront.net/avowed/news/04-avowed-human-pc-cmbt-002.jpg" data-image="xqij8ofg57ca"></figure>
<h3><strong>Your Game, Your Way</strong> </h3>
<p>For players who want even finer control, <em>Avowed </em>now includes <strong>custom difficulty modifiers</strong>, allowing you to tune the game’s systems to your preferred experience. These new options are found by scrolling down through the “Game” tab of the settings menu. </p>
<p>Adjust player: </p>
<ul><li>Damage dealt </li></ul>
<ul><li>Health, stamina, and essence resources </li></ul>
<ul><li>Elemental status effect threshold </li></ul>
<ul><li>Health and essence regeneration rates </li></ul>
<ul><li>Potion and food restoration rates </li></ul>
<ul><li>Interrupt or knockdown ease </li></ul>
<ul><li>Second Wind cooldown time </li></ul>
<ul><li>Carry capacity </li></ul>
<ul><li>Parry window </li></ul>
<p>Adjust enemy: </p>
<ul><li>Damage output </li></ul>
<ul><li>Health pool </li></ul>
<ul><li>Stun, interrupt, or knockdown ease </li></ul>
<ul><li>Attack speed </li></ul>
<ul><li>Elemental status effect threshold </li></ul>
<ul><li>Aggro threshold </li></ul>
<p>Adjust companion: </p>
<ul><li>Damage dealt </li></ul>
<ul><li>Health max </li></ul>
<ul><li>Elemental status effect threshold </li></ul>
<ul><li>Aggro threshold </li></ul>
<p>As well as general adjustments: </p>
<ul><li>Merchant prices </li></ul>
<ul><li>Equipment upgrade material costs </li></ul>
<ul><li>Fall damage </li></ul>
<ul><li>Trap damage </li></ul>
<ul><li>Item quality damage reduction </li></ul>
<p>Custom game options allow you to better play the game your way. These options can be changed and adjusted at any time during the game so be sure to mix and match all you’d like. Some also add in XP modifiers to boost your gains further. </p>
<p><strong>Important note</strong>: While changing these options will not negate most achievements that you may be hunting down, they will invalidate a Path of the Damned achievement. That achievement must be done without use of the custom game options. </p>
<h3><strong>New Weapon Type: Quarterstaff</strong> </h3>
<p>A brand new weapon type is joining the arsenal with the quarterstaff. Designed with the archmage fantasy in mind, the quarterstaff is a new bludgeoning weapon that comes complete with wand style stun finishers. Unleash brutal physical combos along with a fury of spells that would make even Concelhaut jealous. </p>
<figure><img src="https://d1079ywfijtdjs.cloudfront.net/avowed/news/05-avowed-cmbt-qtrstaff-002.jpg" data-image="m2dyapuxbd3w"></figure>
<h3><strong>Photo Mode and Quality-of-Life Enhancements</strong> </h3>
<p>While far from completing everything that is coming in the anniversary update, there are a few more notable callouts: </p>
<ul><li><strong>Photo Mode</strong> – Capture your envoy, companions, and the Living Lands from any angle and share your journey</li></ul>
<ul><li>Improved lighting and visual polish throughout </li></ul>
<ul><li>The ability to skip previously unskippable conversations with a certain god<br></li></ul>
<figure><img src="https://d1079ywfijtdjs.cloudfront.net/avowed/news/06-avowed-photo-mode-001.jpg" data-image="koo3sgnbgvp5"></figure>
<h3><strong>A World Built for Return Visits</strong> </h3>
<p>For those who are making their return to <em>Avowed</em> to check out the anniversary update, welcome back. If this is your first time in the Living Lands, you are about to enter a world of wonderous flora and fauna, exceptional exploration, and satisfying combat. </p>
<p>This is just a touch of what is in the update as <a href="https://forums.obsidian.net/topic/137490-patch-20-is-live/">the full patch notes go into more detail</a>.<br></p>
<figure><img src="https://d1079ywfijtdjs.cloudfront.net/avowed/news/07-avowed-cmbt-bow-001.jpg" data-image="avr9iw4vjsd2"></figure>
<p>Be sure to check out the previous updates to see what else the team has added in case you’ve missed it. </p>
<ul><li><a href="https://forums.obsidian.net/topic/134488-patch-130-notes/">1.3 Patch Notes</a></li><li><a href="https://forums.obsidian.net/topic/134717-patch-14-notes/">1.4 Patch Notes</a></li><li><a href="https://forums.obsidian.net/topic/134877-patch-15-notes/">1.5 Patch Notes</a></li></ul>
<p>The fate of an island is up to you; forge it to your will. </p>
<p></p>]]></description>
                <author><![CDATA[]]></author>
                <guid>https://www.obsidian.net/news/avowed-anniversary-update-and-playstation-5-version-both-available-now</guid>
                <pubDate>Tue, 17 Feb 2026 10:00:00 -0800</pubDate>
                            </item>
                    <item>
                <title><![CDATA[Avowed is Coming to PlayStation 5]]></title>
                <link>https://www.obsidian.net/news/obsidian/avowed-is-coming-to-playstation-5</link>
                <description><![CDATA[<p>A sleeping god is calling—and soon, more players will be able to answer.</p>
<p>We’re excited to announce that <em>Avowed</em> is officially coming to PlayStation 5. Set in the rich world of Eora, this first-person fantasy RPG places you in the role of an envoy sent to investigate a spreading plague—one that threatens not only the land, but something far more personal.</p>
<p>Explore a dangerous and beautiful land shaped by ancient magic. Traverse its wilds, reveal hidden truths, and delve into secrets buried beneath its surface. Play your way by experimenting with a wide range of weapons, abilities, and powers in combat that rewards creativity and adaptability. Shape your journey through the choices you make, from how you fight and explore, to how you answer the Living Lands when they push back.</p>
<p>Pre-orders for <em>Avowed</em> on PlayStation 5 are now live!&nbsp;Visit the <a href="https://store.playstation.com/en-us/product/UP6312-PPSA26136_00-0827146390058176">PlayStation Store</a> to secure your copy and prepare to shape the fate of the Living Lands on February 17, 2026.</p>
<p>The <a href="https://store.playstation.com/en-us/product/UP6312-PPSA26136_00-0827146390058176">Standard Edition</a> is available for $49.99, with the <a href="https://store.playstation.com/en-us/product/UP6312-PPSA26136_00-0074184226734561">Premium Edition</a> priced at $59.99. These prices will be reflected across all other storefronts where <em>Avowed</em> is available to purchase.</p>
<p>Forge Your Destiny.</p>
<p><br></p>]]></description>
                <author><![CDATA[]]></author>
                <guid>https://www.obsidian.net/news/obsidian/avowed-is-coming-to-playstation-5</guid>
                <pubDate>Thu, 08 Jan 2026 14:35:00 -0800</pubDate>
                            </item>
                    <item>
                <title><![CDATA[Avowed Updated Roadmap]]></title>
                <link>https://www.obsidian.net/news/avowed-updated-roadmap</link>
                <description><![CDATA[<p>Hello, Envoys!</p>
<p>If you’ve been following along with our updates for <em>Avowed</em>
you would know that according to our road map, we said we would have an update coming this fall. You would also know that update would bring New Game Plus, Photo Mode, a new weapon type and a few other features.</p>
<p>If you’ve checked out a calendar you may have also noticed that fall is quickly running out.</p>
<p>To break the bad news first, <em>Avowed</em> will not be receiving a fall update. With that out of the way, the good news: instead of a fall update, we will be releasing an update around the anniversary of the game’s release next February that will bring everything that was scheduled for the fall update as well as some more features to make it the biggest update for the game yet.</p>
<figure><img src="https://d1079ywfijtdjs.cloudfront.net/avowed/news/Avowed_720_Roadmap.jpg" data-image="38yh03frfiru"></figure>
<p><br></p>
<p>What we’ll be bringing to the Living Lands in the anniversary update is something we hope will surprise our players. So, stay tuned and keep an eye on our channels as we get into the new year for news about what is still to come in <em>Avowed</em>.</p>]]></description>
                <author><![CDATA[]]></author>
                <guid>https://www.obsidian.net/news/avowed-updated-roadmap</guid>
                <pubDate>Tue, 02 Dec 2025 10:00:00 -0800</pubDate>
                            </item>
            </channel>
</rss>
